Overall AI readiness score
A combined result across all audit signals.
Overall AI readiness score
A combined result across all audit signals.
Overall AI readiness assessment
sviblov.com was independently audited by llmsmap. sviblov.com currently scores 86/100 for AI readiness. The result combines AI-specific files, crawler policy, sitemap discovery, structured homepage data, and—when available—the mobile Google Lighthouse technical profile.
llms.txt is accessible and contains 652 tokens. No accessible llms-full.txt was detected, so deeper context still has to be assembled from regular pages. No separate ai.txt policy was detected; it is optional, but can clarify training, retrieval, and attribution preferences.
robots.txt is available. 11 of 11 tracked AI bots are not blocked. Declared sitemaps: 1. The homepage exposes Schema.org types WebSite, ProfilePage, Person; 10 OpenGraph tags were found and markup completeness is 90%.
The mobile Lighthouse profile adds Performance 96/100, Accessibility 100/100, Best Practices 100/100, SEO 100/100, and experimental Agentic Browsing 100/100. These signals have a limited weight: they complement rather than replace llms.txt, robots.txt, and structured-data checks.
A mobile Lighthouse measurement. Google’s experimental Agentic Browsing category is explained separately and does not replace the broader llmsmap AI-readiness score.
Performance
Accessibility
Best Practices
Technical SEO
Agentic Browsing
The mobile page renders efficiently; its largest visible content block appeared in 2.7 s.
Accessibility scored 100/100, Best Practices 100/100, and technical SEO 100/100. The experimental Agentic Browsing category scored 100/100. It measures signals Google currently tests for software agents and is shown separately from the llmsmap AI-readiness score.
First content
Main content
Layout stability
Blocking time
Visual speed
Machine-readable files, crawler policy, discovery, and homepage markup.
Full version was not found
ai.txt file was not found
1 sitemap found
Types: WebSite, ProfilePage, Person
10 OG tags found
Based on robots.txt analysis
Declared discovery routes for crawlers and agents.
Social preview metadata found on the homepage.
og:typewebsiteog:urlhttps://sviblov.com/og:titleMike Sviblov — Game Producer & Game Designerog:descriptionGame producer with 20+ years of experience. Founder of Causal Games and Midcore.space community.og:image:width1200og:image:height630og:image:altMike Sviblov — Game Producer & Game Designerog:localeen_USog:locale:alternateru_RUStructured entities and properties exposed on the homepage.
nameMike Sviblovurlhttps://sviblov.com/descriptionGame producer with 20+ years of experience. Founder of Causal Games and Midcore.space community.inLanguageen, rupublisher{"@id":"https://sviblov.com/#person"}imagehttps://sviblov.com/images/mike.jpgsameAshttps://www.linkedin.com/in/msviblov/, https://midcore.space, https://causal.games, https://adamant.games, https://t.me/chaosmessalternateNameМайк Свиблов# Mike Sviblov > Personal website of Mike Sviblov — game producer and game designer with 20+ years in the games industry (since 2004). Runs two studios: Causal Games, an AI-first studio making mobile free-to-play games with meaning, where every action has consequences, and Adamant.Games, an independent R&D studio making premium games for PC and consoles. Based site: https://sviblov.com (English), https://sviblov.com/ru/ (Russian). Career: Mail.Ru, ZeptoLab, PlayFlock, Aggro Games, Playrix, Azur Games — from browser MMOs to casual hits with billions of installs. Founder of Midcore.space, an international community of 2,000+ midcore game developers. Mentor at IGDA (International Game Developers Association). ## Initiatives - [Causal Games](https://causal.games): Founder. AI-first studio making mobile free-to-play games with meaning — where every action has consequences. - [Adamant.Games](https://adamant.games): Founder. Independent R&D studio making premium games for PC and consoles. - [Midcore.space](https://midcore.space): Founder. International community of 2,000+ midcore game developers. Knowledge sharing, networking, industry discussions. - [Ask Mike](https://t.me/ask_mike_bot): Creator. AI analyst of the game industry in Telegram. Answers market, monetisation and genre questions from 145,000+ fragments of industry press, analyst reports and game design books. - [AI-First Gamedev](https://t.me/AiGamedevNews): Creator. AI-powered news aggregator on making games with AI — 20+ sources filtered by an LLM — and the community of developers around it. Also at https://t.me/AiFirstGamedev. ## Experience - Causal Games — Founder (2026 — Present): AI-first studio making mobile free-to-play games with meaning. - Adamant.Games — Founder (2019 — Present): Independent R&D studio making premium games for PC and consoles. - Azur Games — Executive Producer (2024 — 2026): DIY Projects — casual game. Team of 30, full ownership of product. - Playrix — Producer (2023 — 2024): Gardenscapes: match-3 direction. Team of 60. Onboarding, game mechanics, difficulty curve. - Geeky.house — CBDO & Head of Publishing (2022 — 2023): Built publishing division from scratch. Team of 30. Product scouting, testing, iterative improvement with external teams. - AppQuantum — Publishing Consultant (2020 — 2021): Scouting teams and projects for publishing, iterative product improvement. - AppLife — Head of Publishing (2019 — 2020): Built publishing division from scratch. Strategy, team and project scouting. - ZeptoLab — Product Manager → Head of Publishing → Consultant (2016 — 2019): Managed Cut the Rope franchise (1B+ downloads). Launched Cut the Rope: Magic. Built publishing from zero. - PlayFlock — Lead Project Manager (2015 — 2016): Products: Indy Cat (10M+ installs), Wonders: Match 3 (3M+ installs). - Aggro Games — Executive Producer (2013 — 2016): Parograd — Best Browser Game at KRI 2013, Most Anticipated on Mmorpg.ua. - Mail.Ru — Lead Game Designer (2010 — 2013): Legend: Legacy of the Dragons — multiple RuNet Prize winner, 18M+ players. Game mechanics, monetization, community. - It-Territory — Game Designer (2006 — 2010): Game design for browser and online games. ## Expertise - Game Production: End-to-end ownership: from concept to live ops. Teams of 4 to 60. - Game Design: Mechanics, balance, monetization, difficulty curves, player psychology. - Publishing: Built publishing divisions from scratch at multiple companies. - Product Analytics: Data-driven decisions, A/B testing, retention optimization, market research. - Live Ops: Events, monetization campaigns, community management, player engagement. - Leadership: Cross-functional team management, mentoring, strategic planning. ## Contact - Email: mike@sviblov.com - LinkedIn: https://www.linkedin.com/in/msviblov/ - Telegram: https://t.me/chaosmess ## Pages - [Home (English)](https://sviblov.com/): Full profile — about, initiatives, experience, skills, contact - [Home (Russian)](https://sviblov.com/ru/): Та же информация на русском
Sites with a close AI-readiness score — compare how they set up llms.txt and markup.