Gesamtwert der KI-Bereitschaft
Zusammengefasster Wert aus allen Auditsignalen.
Gesamtwert der KI-Bereitschaft
Zusammengefasster Wert aus allen Auditsignalen.
Gesamtbewertung der KI-Bereitschaft
sviblov.com (sviblov.com) erreichte im automatisierten technischen Audit 86/100 Punkte bei der KI-Bereitschaft. llms.txt war erreichbar, llms-full.txt hatte keine erreichbare Datei und ai.txt war nicht auffindbar. Die robots.txt-Analyse ergab 0 ausdrücklich erlaubte und 0 blockierte KI-Crawler sowie 1 deklarierte Sitemap. Die Vollständigkeit des Homepage-Markups lag bei 90%; erkannte Schema.org-Typen: WebSite, ProfilePage, Person. Erkannte OpenGraph-Tags: 10. Die Ergebnisse entsprechen den öffentlich erreichbaren Antworten der Website zum Prüfzeitpunkt 2026-07-21T04:43:05.782Z.
Die Prüfung kombiniert maschinenlesbare Dateien, Crawler-Regeln, Sitemaps und Homepage-Markup. llms.txt ist erreichbar und umfasst 652 Tokens.
robots.txt ist verfügbar; blockierte KI-Bots: 0. Deklarierte Sitemaps: 1. Schema.org-Typen: WebSite, ProfilePage, Person.
Mobiles Lighthouse-Profil: Performance 96/100, Barrierefreiheit 100/100, SEO 100/100.
Eine mobile Lighthouse-Messung. Die experimentelle Kategorie Agentic Browsing wird separat gezeigt und ersetzt nicht den LLMSMap-Gesamtwert.
Performance
Barrierefreiheit
Best Practices
Technisches SEO
Agentic Browsing
Die mobile Seite wird effizient dargestellt; der größte sichtbare Inhalt erschien nach 2.7 s.
Barrierefreiheit: 100/100, Best Practices: 100/100, technisches SEO: 100/100. Die experimentelle Kategorie Agentic Browsing erreichte 100/100 und wird getrennt vom LLMSMap-Gesamtwert angezeigt.
Erster Inhalt
Hauptinhalt
Layout-Stabilität
Blockierzeit
Visuelle Geschwindigkeit
Maschinenlesbare Dateien, Crawler-Regeln, Discovery und Homepage-Markup.
Vollständige Version wurde nicht gefunden
ai.txt wurde nicht gefunden
1 Sitemap gefunden
Typen: WebSite, ProfilePage, Person
10 OpenGraph-Tags gefunden
Basierend auf der robots.txt-Analyse
Deklarierte Discovery-Routen für Crawler und Agenten.
Auf der Startseite gefundene Metadaten für Social-Media-Vorschauen.
og:typewebsiteog:urlhttps://sviblov.com/og:titleMike Sviblov — Game Producer & Game Designerog:descriptionGame producer with 20+ years of experience. Founder of Causal Games and Midcore.space community.og:image:width1200og:image:height630og:image:altMike Sviblov — Game Producer & Game Designerog:localeen_USog:locale:alternateru_RUStrukturierte Entitäten und Eigenschaften der Startseite.
nameMike Sviblovurlhttps://sviblov.com/descriptionGame producer with 20+ years of experience. Founder of Causal Games and Midcore.space community.inLanguageen, rupublisher{"@id":"https://sviblov.com/#person"}imagehttps://sviblov.com/images/mike.jpgsameAshttps://www.linkedin.com/in/msviblov/, https://midcore.space, https://causal.games, https://adamant.games, https://t.me/chaosmessalternateNameМайк Свиблов# Mike Sviblov > Personal website of Mike Sviblov — game producer and game designer with 20+ years in the games industry (since 2004). Runs two studios: Causal Games, an AI-first studio making mobile free-to-play games with meaning, where every action has consequences, and Adamant.Games, an independent R&D studio making premium games for PC and consoles. Based site: https://sviblov.com (English), https://sviblov.com/ru/ (Russian). Career: Mail.Ru, ZeptoLab, PlayFlock, Aggro Games, Playrix, Azur Games — from browser MMOs to casual hits with billions of installs. Founder of Midcore.space, an international community of 2,000+ midcore game developers. Mentor at IGDA (International Game Developers Association). ## Initiatives - [Causal Games](https://causal.games): Founder. AI-first studio making mobile free-to-play games with meaning — where every action has consequences. - [Adamant.Games](https://adamant.games): Founder. Independent R&D studio making premium games for PC and consoles. - [Midcore.space](https://midcore.space): Founder. International community of 2,000+ midcore game developers. Knowledge sharing, networking, industry discussions. - [Ask Mike](https://t.me/ask_mike_bot): Creator. AI analyst of the game industry in Telegram. Answers market, monetisation and genre questions from 145,000+ fragments of industry press, analyst reports and game design books. - [AI-First Gamedev](https://t.me/AiGamedevNews): Creator. AI-powered news aggregator on making games with AI — 20+ sources filtered by an LLM — and the community of developers around it. Also at https://t.me/AiFirstGamedev. ## Experience - Causal Games — Founder (2026 — Present): AI-first studio making mobile free-to-play games with meaning. - Adamant.Games — Founder (2019 — Present): Independent R&D studio making premium games for PC and consoles. - Azur Games — Executive Producer (2024 — 2026): DIY Projects — casual game. Team of 30, full ownership of product. - Playrix — Producer (2023 — 2024): Gardenscapes: match-3 direction. Team of 60. Onboarding, game mechanics, difficulty curve. - Geeky.house — CBDO & Head of Publishing (2022 — 2023): Built publishing division from scratch. Team of 30. Product scouting, testing, iterative improvement with external teams. - AppQuantum — Publishing Consultant (2020 — 2021): Scouting teams and projects for publishing, iterative product improvement. - AppLife — Head of Publishing (2019 — 2020): Built publishing division from scratch. Strategy, team and project scouting. - ZeptoLab — Product Manager → Head of Publishing → Consultant (2016 — 2019): Managed Cut the Rope franchise (1B+ downloads). Launched Cut the Rope: Magic. Built publishing from zero. - PlayFlock — Lead Project Manager (2015 — 2016): Products: Indy Cat (10M+ installs), Wonders: Match 3 (3M+ installs). - Aggro Games — Executive Producer (2013 — 2016): Parograd — Best Browser Game at KRI 2013, Most Anticipated on Mmorpg.ua. - Mail.Ru — Lead Game Designer (2010 — 2013): Legend: Legacy of the Dragons — multiple RuNet Prize winner, 18M+ players. Game mechanics, monetization, community. - It-Territory — Game Designer (2006 — 2010): Game design for browser and online games. ## Expertise - Game Production: End-to-end ownership: from concept to live ops. Teams of 4 to 60. - Game Design: Mechanics, balance, monetization, difficulty curves, player psychology. - Publishing: Built publishing divisions from scratch at multiple companies. - Product Analytics: Data-driven decisions, A/B testing, retention optimization, market research. - Live Ops: Events, monetization campaigns, community management, player engagement. - Leadership: Cross-functional team management, mentoring, strategic planning. ## Contact - Email: mike@sviblov.com - LinkedIn: https://www.linkedin.com/in/msviblov/ - Telegram: https://t.me/chaosmess ## Pages - [Home (English)](https://sviblov.com/): Full profile — about, initiatives, experience, skills, contact - [Home (Russian)](https://sviblov.com/ru/): Та же информация на русском
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