Score global de préparation IA
Résultat combiné de tous les signaux de l’audit.
Score global de préparation IA
Résultat combiné de tous les signaux de l’audit.
Évaluation globale de préparation IA
sviblov.com (sviblov.com) a obtenu 86/100 lors de l’audit technique automatisé de préparation à l’IA. llms.txt était accessible, llms-full.txt avait aucun fichier accessible et ai.txt était introuvable. L’analyse de robots.txt a trouvé 0 robots IA explicitement autorisés, 0 bloqués et 1 sitemap déclaré. La complétude du balisage de la page d’accueil atteint 90% ; types Schema.org détectés : WebSite, ProfilePage, Person. Balises OpenGraph détectées : 10. Les résultats correspondent aux réponses publiques observées le 2026-07-21T04:43:05.782Z.
L’audit combine les fichiers lisibles par les machines, les règles des robots, les sitemaps et le balisage de la page d’accueil. llms.txt est accessible et contient 652 jetons.
robots.txt est disponible ; robots IA bloqués : 0. Sitemaps déclarés : 1. Types Schema.org : WebSite, ProfilePage, Person.
Profil Lighthouse mobile : performance 96/100, accessibilité 100/100, SEO 100/100.
Une mesure Lighthouse mobile. La catégorie expérimentale Agentic Browsing est présentée séparément et ne remplace pas le score global de LLMSMap.
Performance
Accessibilité
Bonnes pratiques
SEO technique
Agentic Browsing
La page mobile s’affiche efficacement ; le plus grand contenu visible est apparu en 2.7 s.
Accessibilité : 100/100, bonnes pratiques : 100/100, SEO technique : 100/100. La catégorie expérimentale Agentic Browsing atteint 100/100 et reste distincte du score global de LLMSMap.
Premier contenu
Contenu principal
Stabilité visuelle
Temps de blocage
Vitesse visuelle
Fichiers lisibles par les machines, règles des robots, découverte et balisage de la page d’accueil.
La version complète est introuvable
Le fichier ai.txt est introuvable
1 sitemap trouvé
Types : WebSite, ProfilePage, Person
10 balises OpenGraph trouvées
D’après l’analyse de robots.txt
Parcours de découverte déclarés pour les robots et les agents.
Métadonnées d’aperçu social détectées sur la page d’accueil.
og:typewebsiteog:urlhttps://sviblov.com/og:titleMike Sviblov — Game Producer & Game Designerog:descriptionGame producer with 20+ years of experience. Founder of Causal Games and Midcore.space community.og:image:width1200og:image:height630og:image:altMike Sviblov — Game Producer & Game Designerog:localeen_USog:locale:alternateru_RUEntités et propriétés structurées exposées sur la page d’accueil.
nameMike Sviblovurlhttps://sviblov.com/descriptionGame producer with 20+ years of experience. Founder of Causal Games and Midcore.space community.inLanguageen, rupublisher{"@id":"https://sviblov.com/#person"}imagehttps://sviblov.com/images/mike.jpgsameAshttps://www.linkedin.com/in/msviblov/, https://midcore.space, https://causal.games, https://adamant.games, https://t.me/chaosmessalternateNameМайк Свиблов# Mike Sviblov > Personal website of Mike Sviblov — game producer and game designer with 20+ years in the games industry (since 2004). Runs two studios: Causal Games, an AI-first studio making mobile free-to-play games with meaning, where every action has consequences, and Adamant.Games, an independent R&D studio making premium games for PC and consoles. Based site: https://sviblov.com (English), https://sviblov.com/ru/ (Russian). Career: Mail.Ru, ZeptoLab, PlayFlock, Aggro Games, Playrix, Azur Games — from browser MMOs to casual hits with billions of installs. Founder of Midcore.space, an international community of 2,000+ midcore game developers. Mentor at IGDA (International Game Developers Association). ## Initiatives - [Causal Games](https://causal.games): Founder. AI-first studio making mobile free-to-play games with meaning — where every action has consequences. - [Adamant.Games](https://adamant.games): Founder. Independent R&D studio making premium games for PC and consoles. - [Midcore.space](https://midcore.space): Founder. International community of 2,000+ midcore game developers. Knowledge sharing, networking, industry discussions. - [Ask Mike](https://t.me/ask_mike_bot): Creator. AI analyst of the game industry in Telegram. Answers market, monetisation and genre questions from 145,000+ fragments of industry press, analyst reports and game design books. - [AI-First Gamedev](https://t.me/AiGamedevNews): Creator. AI-powered news aggregator on making games with AI — 20+ sources filtered by an LLM — and the community of developers around it. Also at https://t.me/AiFirstGamedev. ## Experience - Causal Games — Founder (2026 — Present): AI-first studio making mobile free-to-play games with meaning. - Adamant.Games — Founder (2019 — Present): Independent R&D studio making premium games for PC and consoles. - Azur Games — Executive Producer (2024 — 2026): DIY Projects — casual game. Team of 30, full ownership of product. - Playrix — Producer (2023 — 2024): Gardenscapes: match-3 direction. Team of 60. Onboarding, game mechanics, difficulty curve. - Geeky.house — CBDO & Head of Publishing (2022 — 2023): Built publishing division from scratch. Team of 30. Product scouting, testing, iterative improvement with external teams. - AppQuantum — Publishing Consultant (2020 — 2021): Scouting teams and projects for publishing, iterative product improvement. - AppLife — Head of Publishing (2019 — 2020): Built publishing division from scratch. Strategy, team and project scouting. - ZeptoLab — Product Manager → Head of Publishing → Consultant (2016 — 2019): Managed Cut the Rope franchise (1B+ downloads). Launched Cut the Rope: Magic. Built publishing from zero. - PlayFlock — Lead Project Manager (2015 — 2016): Products: Indy Cat (10M+ installs), Wonders: Match 3 (3M+ installs). - Aggro Games — Executive Producer (2013 — 2016): Parograd — Best Browser Game at KRI 2013, Most Anticipated on Mmorpg.ua. - Mail.Ru — Lead Game Designer (2010 — 2013): Legend: Legacy of the Dragons — multiple RuNet Prize winner, 18M+ players. Game mechanics, monetization, community. - It-Territory — Game Designer (2006 — 2010): Game design for browser and online games. ## Expertise - Game Production: End-to-end ownership: from concept to live ops. Teams of 4 to 60. - Game Design: Mechanics, balance, monetization, difficulty curves, player psychology. - Publishing: Built publishing divisions from scratch at multiple companies. - Product Analytics: Data-driven decisions, A/B testing, retention optimization, market research. - Live Ops: Events, monetization campaigns, community management, player engagement. - Leadership: Cross-functional team management, mentoring, strategic planning. ## Contact - Email: mike@sviblov.com - LinkedIn: https://www.linkedin.com/in/msviblov/ - Telegram: https://t.me/chaosmess ## Pages - [Home (English)](https://sviblov.com/): Full profile — about, initiatives, experience, skills, contact - [Home (Russian)](https://sviblov.com/ru/): Та же информация на русском
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